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Too many variables at once?
I have had good success animating an emitter to follow an object that is moving across a frame while the camera pans. Layer Offset has been my best friend.
In one of my clips the cameraman (me) performed a significant zoom while panning. Once the zoom begins, layer offset and emitter position can’t keep up. The particle trail appears to freeze until most of the zoom is finished.
I’ve added a force object to keep the appearance of the particle trail moving along, but there is still a noticeable bump in the animation when the force object becomes active. This is because of the magnitude of the strength parameter that is needed to overcome the effect of the camera zoom (about 1000 – 1200). The camera zoom occurs early enough in the clip that when I try to animate the force object’s strength from the beginning of the clip, the particle trail gets spread out so far, so fast that the effect is ruined. I increased the Number parameter to 800% and beyone, but I could not bring the particle trail effect back to normal.
In AE7 Pro, I tried tracking position and scale of the object that the emitter will follow, but I couldn’t translate the 2D track into 3D position data. The 3D position data would have been converted to 2D position-only data for use back in pIllusion. I couldn’t figure out how to combine the tracker’s position and scale data to position-only data, either.
I’ve tried animating the size and position of the force object, and I can smooth out the animation bump to some degree by keyframing those parameters. But the bump is still too noticeable.
Does anyone have any hints or tips on how best to handle this situation, or have I done all I can at this point?
Thanks,
Jeff