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toComp problem with parented camera.
Hello!
I’ve used the expression toComp to make a beam connect between two 3d objects and that works fine.
The problem is I’ve built a camera rig with 4 nulls (bank, pitch..) and when I then rotate around the Y axis with my camera controllers, the toComp expression seems to be ignored. If I rotate only the camera the beam connection works.
Grateful for help!
ps.
I looked at the tracking a Child parent tutorial by Carl Larsen and suppose the problem lies along those lines. There I used the toWorld expression.. but have no idea how to apply that here..