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toComp “according” to another camera
Is there any way to do this ?
toComp converts according to the active camera, but I want to know the coördinates as another camera would see them.
The only workaround I can think of is to store all the properties of the other camera in keyframes in negative time and use that time in the toComp();But perhaps, there’s a clever Vector/Matrix/Layerspace way to do this an other way.
As usual, my vector Math is letting me down…Dan ?