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Activity Forums Adobe After Effects Expressions toComp “according” to another camera

  • toComp “according” to another camera

    Posted by Filip Vandueren on September 11, 2009 at 12:09 am

    Is there any way to do this ?

    toComp converts according to the active camera, but I want to know the coördinates as another camera would see them.
    The only workaround I can think of is to store all the properties of the other camera in keyframes in negative time and use that time in the toComp();

    But perhaps, there’s a clever Vector/Matrix/Layerspace way to do this an other way.
    As usual, my vector Math is letting me down…

    Dan ?

    Filip Vandueren replied 16 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Dan Ebberts

    September 11, 2009 at 4:41 am

    I can’t think of an easy way to do it. You’re really projecting a point onto a plane representing the view of the other camera. Of course, that’s what toComp() does for you with the active camera. I found some references on how to do the projection, but it doesn’t look like fun. Just curious – why do you want to do this?

    Dan

  • Filip Vandueren

    September 11, 2009 at 9:06 am

    Working on a poor man’s camera mapper using powerpin unstretch.
    I have it working for 1 camera where the setup is at time is zero, but want to set it up with a projector camera.
    I’ll prob do It via a script so I can use the negative time trick.

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