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  • Tips on doing a 3d camera fly-by

    Posted by Larry Fish on January 30, 2013 at 5:35 pm

    Hi,

    I want to have a camera fly in to different video clips, show one for a few seconds, fly back, then move forward to a different clip – not Just straight but moving around different orientations/angles. I have 12 different clips I want to fly into & out of. I am not a novice, but by no means an expert either. I’ve seen some tutorials on 3d camera’s etc. But I am struggling to get the look I want. Any scripts or other tips, – Anything!

    Thanks!

    Peace,

    elFish

    (The creative cow way of saying Larry Fish)

    Larry Fish replied 13 years, 7 months ago 5 Members · 5 Replies
  • 5 Replies
  • John Cuevas

    January 30, 2013 at 6:00 pm

    For doing this, I use null controlled camera rig based off of this tutorial: Simple Camera Rig

    Andrew Davis also has a good 3 part series on the subject of AE cameras and creating a very similar rig: Animating a Camera 1

    Both of those tutorials explain some of the issues you will encounter when using AE cameras.

    Another option is to use Video Copilot Sure Target, it won’t really teach you about why cameras behave the way they do, bit it’s a pretty nifty little plugin that will automatically get you from 1 video to the other. It’s a lot more limiting than if you keyframed everything with a regular camera.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • Vishesh Arora

    January 30, 2013 at 6:15 pm

    Larry

    Another vote for Video Copilot’s Sure Target. It is quick and easy to use for the kind of animation you are going to make.

    Vishesh Arora
    3D and Motion Graphics Artist
    Films Rajendra

    Blog:
    https://digieffects.wordpress.com

    2011 3D Demo Reel:
    https://www.youtube.com/watch?v=lHPgIJU_BR8

  • Tudor “ted” jelescu

    January 30, 2013 at 6:25 pm

    For your type of project I found it easier to use a series of Nulls.
    Lets say you have three targets. You create three 3d Nulls. Link the camera to the bottom one. The bottom Null to the middle Null and this one to the top null (top/middle/bottom refers to the layer order). Start animating the move to the first target by moving the top Null in position. This will move the other two Nulls and the Camera. Once you get to your first target, start animating the second Null (after whatever number of frames you need the Camera to be stationary in that point). Go to your second target. From here pick up the animation using the third Null. This way each movement is easy to control since you get only two keyframes for it, the camera does not go wacky on you and you can easily adjust the timing.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Kevin Camp

    January 31, 2013 at 1:03 am

    if you have a lot of time for this, dan ebbert’s has an old tutorial to ‘build the worlds best cameraman’ that could work well here:

    https://library.creativecow.net/articles/ebberts_dan/expression_cont.php

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Larry Fish

    January 31, 2013 at 2:12 am

    Thanks! I checked out “shure target” – Its perfect. Been tweaking and playing for a few hours. Again – thanks to all for the advice!

    https://www.larryfish.me

    Peace,

    elFish

    (The creative cow way of saying Larry Fish)

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