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  • Timewarp question

    Posted by Matthew London on March 30, 2006 at 12:27 am

    Hi,

    I’m trying to use Timewarp in AE7 to slow down clips of a sport by 50% or so. Source is PAL Uncompressed 10bit.

    Try to picture a few players kicking a ball back and forth in the air. When I use Timewarp with Pixelmotion, the area around the ball as it flys thru the air is effected. So the audience in the background looks like they have been liquified.

    How do I constrain or adjust the Pixelmotion so as to only effect the parts of the frame that have major movement in them?

    (I can put some samples up on a website if needed…)

    To get a sense of what this footage looks like at 100% speed, you can view a reel here:
    https://www.chinlone.com
    then click on “view chinlone reel”

    Many thanks,
    Matthew

    Dakota Joe replied 20 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Dakota Joe

    April 11, 2006 at 3:57 am

    I too have discovered what seems to be severe limitations to using Pixel Motion (bummer) — the same issue with background details being distorted. I am transfering from PAL to NTSC using AE 7. I tried Pixel Motion on three animated shorts (all with uncompressed progressive scan avi’s). The first short misled me because most of my backgrounds were static, so there was little distortion. But when there is motion in the background (like my two other pieces), the backgound details (like lines or basic noise) go crazy. The motion of big objects is very smooth, but these limitations make Pixel Motion basically unusable for me (unless someone has a good suggestion! :o] )

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