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timetrigged animating problems
Hello! I’m doing an animation with caterpillar. I got all main body moves(like walk, laugh, stand up..) precomped in one comp and I call the moves with time remap, with keyframing the times of start and stop of an action. But head and legs are in the main comp. And, here is the problem. I tried to link the heads and legs position in main comp, with pickwip, to nulls positions in caterpillar comp. But time remap has massed all up, it uses time from main comp and so may body parts positions are wrong. So if anyone have an idea, or maybe expression to go around this I’ll be rally thankful.
Thanks and nice day!
Miha
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