-
TimeRemap with Random Frame Expression… NOT
Hi all,
I was about to quickly generate a bunch of a slightly random 3D boxes made of several drawings. For that I’ve made a 6 sec long Source comp where I randomized pieces for every side, added slight CC too, all expressions, and it really appears random for every frame in that comp.
Now I nested that Source into main comp, enabled 3D and collapsed transforms. I froze Time attribute and added an expression, which picks random frame within the Source comp.
r = source.duration ; seedRandom(index, timeless = true) ; random() * r
However, even the timecode for every box layer is different, the TimeRemap seems doesn’t work with that, as all my blocks render from some particular frame. Tried changing render engines, emptying mem&cache – nothing.
What might have went wrong? How to fix it?
I tested out same concept with nested Text layer, and it worked flawlessly, *almost* no repeating numbers.