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Time remapping problems, issues, 7.0, overshoot and snap back in time at keyframe
I’m trying to time remap some cloud footage to move very quickly then quickly ease down to normal speed. So, I’ve turned on time remapping, which has given me a start and an end keyframe. I make a new keyframe 75% of the way down the timeline, then slide both that keyframe and the last one back toward the start, so that I get about 800% speed then still get 1:1 framerate (100%) after my keyframe. Then, I “easeIn” the middle keyframe, so that the speed quickly ramps down to normal speed, instead of a hard speed change.
Here’s the problem: With either the time-remapper quality or the layer quality set to draft, everything moves correctly, but if I switch both of them to high quality, the frames aren’t the same, and I get an overshoot and snap back in time when I hit that transition keyframe. No amount of tweaking to the ease handles seems to help, (unless I simply have a linear keyframe with no easing). What’s going on? I love that AE incorporated their own inter-frame morphing (apparently), but it seems unusable at this point. Anyone else have the same issue? Any workaround (in AE)?
Is this a known bug?
Thanks,
GregAntifreeze Design
https://www.antifreezemotiongraphics.com