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Time remap with adujstable length
I have a project in mind and i can’t figure out how to build it. I’m trying to find the easiest way to achieve it…
I have a 1000x1000px square that will serve as a placeholder and a mask for video clips. The square transitions between 4 static positions, so it moves, then stops and waits, then moves again etc. In each position is a different video clip. The movement has been created and it works. Seeing as the video clips will vary in length, the idea was to pre-compose the square and animation, then time remap the static positions according to the length of each video clip. This works, but the problem is, the video clips need to be kept out of the pre-comp (in order to run in real time). At the moment, the only way i have solved this is by using a static image for the start of the video, and the end of the video for the ‘transition’ part .. and then once the square stops – the video plays from a layer outside of the time remapped comp.
It’s just not a great practice when you deal with a lot of videos that need to be changed often and was wondering if anyone has any better suggestions.
I knot this is not possible – but ideally the video clip needs to be inside the pre-comp so that the video clip can transition and interact with other overlays correctly.
Thanks,
Sean.