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Time Freeze Effectt
Posted by Soham Jani on December 13, 2015 at 2:16 amSo just watched the Matrix, and saw the 360 time freeze effect. Problem? I only have one DSLR. So is there a cheap way to achieve a similar effect? Like moving the camera around on a tripod at a certain shutter speed? Anything? Plz I’m doing a project on the Matrix related things so I need a way to do something like this. Thanks!
Jim Arco replied 10 years, 5 months ago 3 Members · 6 Replies -
6 Replies
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Paul Esteves
December 13, 2015 at 9:51 amUnfortunately, I think you’re out of luck. It’s not possible to achieve this look without a time-splice rig (a bunch of cameras). If it’s for a paid gig, hire a rig out and use it for the stuff you need.
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Jim Arco
December 13, 2015 at 2:35 pmThere have been several rather successful “single camera” time slice techniques. They range from a rig that moves the camera around (while the actors remain frozen), to complicated post techniques where you cut a still images into layers and manipulate them in AE.
None of them can achieve exactly what a multi-camera rig can achieve, but you can get very convincing results, trading production/post-production time for cost.
Try youtube or even big-G with “time slice,” “time freeze,” or “bullet time with one camera.”
Jim
Colorburst Video -
Soham Jani
December 14, 2015 at 10:30 pmWhat about me slowly doing the scene with the camera moving around me and motion tracking green screen footage of a bullet traveling across the screen at a certain angle to me and the footage will stick to me while the bullet in the footage will move across me?….kinda get what I’m saying?
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Jim Arco
December 16, 2015 at 1:43 pmInstead of shooting “green screen footage of a bullet traveling across the screen” you could just 3D animate a still image of the bullet, then add the air-turbulence typically seen with slo-mo projectiles.
Jim
Colorburst Video -
Soham Jani
December 17, 2015 at 7:32 pmHow do you animate a still image? If it’s still, then enabling the 3D toggle probably won’t make it look that great…
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Jim Arco
December 18, 2015 at 11:41 pmPaul,
I was referring to moving an image of just a bullet around in the comp to simulate a bullet traveling across the screen. So put the bullet on one side of the comp, set a keyframe, then move the bullet to the other side and set another keyframe. Or put a 3D bullet on a 3D layer and move it in three dimensions.
Jim
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