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Activity Forums Adobe After Effects Tiling a layer in 3d….

  • Tiling a layer in 3d….

    Posted by Jim Lefevre on June 19, 2013 at 8:01 am

    There are certainly posts on this before but they date back a while so maybe someone knows of a clever work around…

    I have a 2 min 3D After Effects (AE) comp with a camera move pulling backwards continually throughout. The background layer (3D) is a relatively high res scanned and tile-able texture of paper but very quickly one can see the edges and by the end of the shot it’s tiny (and out of focus)

    I was wondering if there is a processor light way of tiling that layer within the 3D space rather than manually arraying the layer (which would end up as about 20×28 layers wide – have tried to do this with a relatively dynamic expression but it still got effort and processing heavy as one would expect).

    I imagine that my problem is actually in the way I am constructing the scene (hoping for a high res backdrop to be persistent throughout the shot) but was wondering iff this brought any work-arounds to mind.

    With regards to processing power the alternative if this can’t happen within scene is to array the said layer and pre-render which is cool but still means I need to find a labour-un-intensive way of arraying the layer.

    Many many thanks and hope all is well!!

    Jim

    http://www.jimlefevre.com

    Michael Martinson replied 12 years ago 2 Members · 1 Reply
  • 1 Reply
  • Michael Martinson

    April 25, 2014 at 9:32 pm

    I’m currently struggling with this as well, and it’s not the first time.

    The solution I have in place is to use “CC Repetile”, but covering the entire scene has more than tripled my render time.

    Did you ever resolve this issue?

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