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Activity Forums Maxon Cinema 4D Throwing Objects at Each Other with Ridged Body Tags

  • Throwing Objects at Each Other with Ridged Body Tags

    Posted by Brett Putman on February 11, 2011 at 8:36 pm

    I am looking to basically throw one object at another and have them bounce around and all that jazz.
    I am running into a problem where once I place a primitive into a cloner object to let the dynamic body tag take effect, it will not let me move the object around freely to push it into other surrounding objects once the Ridged Body Tag is used.

    I havent been able to find a tutorial or anything that could provide me with a solution.
    Any tips?

    Adam Trachtenberg replied 15 years, 3 months ago 3 Members · 7 Replies
  • 7 Replies
  • David Biederbeck

    February 11, 2011 at 9:38 pm

    Not sure exactly what you are trying to achieve… But you can animate objects with the rigid tag disabled, then select the rigid tag and enable it close to the point of impact.

  • Brett Putman

    February 11, 2011 at 9:58 pm

    I tried that and what happens is the translate arrows move in the path that I keyframed, but the object that I am trying to throw, which is within my actual Cloner Object, does not move.

  • Adam Trachtenberg

    February 11, 2011 at 10:14 pm

    If you want the object you’re throwing to be affected by dynamics then you should “throw” it by setting an initial velocity in the rigid body tag.

    If you just want to animate it and have it collide with dynamic objects, don’t put it in a cloner; put the rigid body tag directly on the object.

  • Brett Putman

    February 11, 2011 at 11:04 pm

    I also tried this but ridged body does not work with non-MoGraph primitives.
    It just makes whatever non-MoGraph primitive you are trying use a static object, as if it were a floor or some other fixed part of your scene. And if I do that, the object then has no inertia.

    Suck between a rock and a hard place.

  • Adam Trachtenberg

    February 11, 2011 at 11:52 pm

    What version of Cinema are you using?

  • Brett Putman

    February 12, 2011 at 12:21 am

    11.5
    Sorry, forgot to mention that.
    I know the dynamics act differently in version 12.

  • Adam Trachtenberg

    February 12, 2011 at 4:02 am

    It is different in 12, but what I said originally also applies in 11.5: 1636_dynballs.c4d.zip

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