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Thinking Particles wind effector… How to drag effect?
I am basically using MoGraph (matrix) to create particles that then blow away in the wind. All of the particles currently blow away at the same time but what I’m looking to do is drag the wind null object so that it effects only what it passes through (with falloff) similar to how the ‘step’ and ‘plain’ effectors work in MoGraph when the falloff shape is set to ‘linear’.
Example:
in the beginning of this guys REEL you will see a cursor pass over a car as it turns to debris
https://www.rokkaboy.com/
this is similar to what I’m trying to acheiveWorking File:
Here is the file I am working on currently — wind is blowing and turbulent just need to control the effect.
https://fluidresolution.com/windParticlesTest.c4d