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Thinking particles on x axis?
Right now all my particles are being emitted along the z axis, which I understand is the default. I need to be able to animate the direction that the particles are emitted. I am using PSurfacePosition to make the particles emit from a plane, then I need to rotate the plane and emit particles in the direction I rotate it. (think lawn sprinkler) I have tried using the PVelocityConvert node with the Constant node to feed it vectors and speeds, but the particles lose their dispersion. They all go exactly in the direction I point them, they don’t disperse randomly and organically. I need a way to “soften” the effect the PVelocityConvert node effect.
I’ve tried to incorporate elements from the Follow Spline preset, but there’s so much stuff in there, as soon as I try to reconnect wires to my stuff, everything goes haywire. It seems those presets are only good for a starting point, not for incorporating into a current setup.
Any ideas?
Matt
Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…