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Activity Forums Apple Motion The Ripple Effect in the Ripple Training Intro

  • The Ripple Effect in the Ripple Training Intro

    Posted by Dave George on July 29, 2011 at 12:59 pm

    Anyone ever take one of the Ripple Training tutorials? They have an intro sequence where a bunch of little balls swarm into a 3D plane and then ripple dramatically. Anyone know how to do that in Motion?

    I’m not necessarily looking for step-by-step details but maybe just point me in the right direction.

    Thanks!

    Dave George
    Marketing Director

    Anders Larsen replied 14 years, 8 months ago 4 Members · 9 Replies
  • 9 Replies
  • Anders Larsen

    July 29, 2011 at 1:31 pm

    I would take a look at the “Droplet” filter. You can use multiple instances of that to create a ripple effect.

    Make the array of dots by replicating a little white circle.

    You will probably need to render out a flat 2D version of the ripple effect, and then bring that video back into your project in order to turn it in 3D space.

  • Dave George

    July 29, 2011 at 2:00 pm

    Ugh, that sounds involved. Can you just do it and send it to me?

    Just kidding. Thanks for the tip. I shall definitely try that!

    Dave George
    Marketing Director

  • Anders Larsen

    July 29, 2011 at 9:25 pm

    So I just thought of another way to do it.

    You can use “Sequence Replicator” to raise the z-position of your replicator cell.
    if the replicator’s origin is set to “Center”, this will create a ripple effect.
    The “Loops” parameter can then be used to determine how many waves you want. The only problem is that each ripple will finish before the next one starts. Perhaps there is a way around that?

    Here is what I came up with:

    Ripple in replicator

    And here is my .motn file:
    2703_ripplereplicatorsequence.motn.zip

    Have fun

  • Dave George

    August 1, 2011 at 4:11 pm

    You rock. Thanks!!

    Dave George
    Marketing Director

  • Brendan Gibbons

    August 1, 2011 at 6:23 pm

    Nice work using the sequence replicator this!

    If you want another ripple to come out from the centre before the current one finishes, simply duplicate the sequence replicator and trim the behavior to start before the first one finishes.

    Keeping duplicating the behavior up as many times as you need. So you end up with what looks like a staircase in the timeline made up of your sequence replicators.

    Just remember if you trim the sequence replicator shorter, if there are a number of loops set in the sequence controls it will get through them faster.

    So set each replicator to one loop perhaps and overlap the sequence replicators as needed.

    Cheers,

    Brendan

  • Anders Larsen

    August 2, 2011 at 11:51 am

    Of course. That’s an elegant solution.

  • Santiago Pérez rocha león

    August 9, 2011 at 1:39 am

    hi, firs thanks for posting this grate idea, i downloaded your project and have been trying to find out what parameters you moved to make the effect happened… don’t now what I’m doing wrong but can’t find it je je… could you throw some light??

  • Brendan Gibbons

    August 11, 2011 at 8:58 pm

    In this very good use of replicators… the effect is created by using a sequence replicator behavior to offset the Z position of the replicator dots.

    Select the sequence replicator, and then go to the behaviors subtab of the inspector.

    Adjusting the z position will affect the height of ripple.

    You may want to also adjust the spread value and loops amount to suit as well.

    Hope that helps.

    Sorry to chime in on your project Anders.

    Cheers,

    Brendan

  • Anders Larsen

    August 16, 2011 at 9:13 pm

    No problem, Brendan. You don’t have to apologize for helping people out.

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