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The numbers don’t work out…
A lot of us at the studio here have been wondering about the financial implications of the FCPX release, and the potential loss of the Final Cut Pro market. I hadn’t seen anything posted like this, so I did some digging. I was actually really surprised by the numbers after putting them together. Going out on a limb in a few places where there are unknown factors.
This is what I’ve gathered from the sources available…
1.8 Million paid FCS3 installations worldwide (Mar ’11)
1.8 Million x $1299 retail = $2,338,200,000
That’s $2.338 Billion in potential revenue.
54 Million — OSX User Base (June ’11)
3.3% = Percentage of OSX Users with paid FCS3 licenses
Now it is very important to know the percentage of FCS3 users who are Upgrade or Academic customers at the lower price point… because obviously not every seat of the 1.8 Million base buys a full retail copy upon every release. Calculating it at the base retail to determine revenue potential is perhaps just as ridiculous as Apple selling Motion 5 (best version so far!) for $49 🙂
Not accounted for is Apple saving millions with digital distribution vs traditional mastering and packaging, nor the potential piracy market with no license key or registration required for FCPX.
Nor the lengthy(?) FCPX development cycle. Clearly not much was being tossed towards FCP since about 2007.
So the the questions are —
1. Given the neutered interface and feature set, if FCPX is indeed directed towards the core Apple Base vs the Pro User, how large is the market for someone looking to step up from iMovie, but not looking for a robust professional platform like FCP Studio, Premiere, or AVID?
2. How large is the number of former FCP Users happy with FCPX and think it fills all of their needs and diving in to make the purchase?
The FCPX retail is $299 vs $1299, or 23% of the former retail price. If you include Motion and Compressor, it’s $399 vs $1299 or 30%.
Even if we go out on a ridiculous limb and assume EVERY FCPX purchaser also buys Motion and Compressor, for FCPX to have as much revenue potential as FCS3, this would still require keeping the FCPS base AND tripling it with the paid FCPX user base.
$2.338 Billion / $399 = 5.85 Million paid users or 10.85% of ALL OSX users.
That means a little over one in ten people owning a Mac and OSX must purchase FCPX with Motion 5 and Compressor 4 to equal FCS3 revenue. If you want to look at only FCPX, then you need to pull around 13% of all OSX users.
To me, FCPX is stuck between two worlds.
With hardly a hint of high end professional FCP features still present, after four years of waiting on Apple to upgrade the platform, FCPX is obviously not ready for the 1.8 Million FCS3 user base. Hence the pro market freaking out and planning migration paths (BBC, Biscardi, like every reality TV show), my company included.
I just don’t think the hobbyist/prosumer market at $399/$299 is as large as one in ten of every OSX user, especially given that a consumer friendly option to edit video is bundled with the computer for free. Maybe I’m wrong, but it seems to me and the people I’ve asked, $399 for a person not totally serious about the trade is still a heavy “App” investment.
I’m still waiting for the official statement from Apple about updates, plugins, etc, but to my eyes, FCPX is written and designed for somebody other than a professional editor. There’s just too many inherent limitations on a core UI level, that were clear choices made by Apple and have NOTHING to do with a 1.0, for me to possibly think differently.
1 in 10 seems like very lofty adoption estimates to me for such specialized software, but maybe I’m wrong and we’re going to have a lot of budding editors in the woods! To me, it feels like Apple turning it’s back on professional editors, trying to flood the market with a half-wit program at modest price point to the iUser. A marketing machine sourced upon the golden reputation of FCP to the more casual customer. Well there goes that reputation…
But with billions potentially being hurt with FCP’s shaky position in the market, FCPX being a lame consumer-centric duck has financial implications that aren’t insignificant.
I knew FCP had a 52% market share in the market, but just wasn’t aware it was worth billions.
Any thoughts? Please point me straight if I’m missing something, I have to get back to playing with Premiere Pro.
JONATHAN DORTCH
BLACK WOLF CREATIVE
