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  • The Motion 5 update – do you feel excited?

    Posted by Simon Ubsdell on April 15, 2015 at 7:16 pm

    Is it just me or does anyone feel that Motion is now simply the helper app for FCP X?

    I’m not sure I see anything in the latest release (and this has been true for a good long time now) that indicates anyone is working on Motion as an application in its own right.

    I’d really love to be wrong (because I really, really like Motion and I’d like nothing more than to see it deliver on its potential), but to me the signs aren’t good.

    Is there actually “a Motion team” anymore or is it just “the FCP X team” (or whoever’s been released from watch duty this week) stumbling around in the innards of an application that they don’t really understand or care about in order to feed the FCP X beast?

    What does anybody else think?

    Or are you very, very excited about the new generators?

    Simon Ubsdell
    tokyo-uk.com

    Aindreas Gallagher replied 11 years, 1 month ago 15 Members · 53 Replies
  • 53 Replies
  • Nick Toth

    April 15, 2015 at 7:34 pm

    C’mon Simon – they’ve been busy with the watch…

    anickt

  • Andrew Kimery

    April 15, 2015 at 8:23 pm

    Apple is just lulling the competition into a false sense of security. Once everyone thinks Motion is dead *BOOM* Apple drops the Motion X bomb and game changes the game of motion FX forever!!1!!

  • Simon Ubsdell

    April 15, 2015 at 8:29 pm

    Great answer – I’ll buy that 😉

    Simon Ubsdell
    tokyo-uk.com

  • Charlie Austin

    April 15, 2015 at 9:23 pm

    [Simon Ubsdell] “Is there actually “a Motion team” anymore or is it just “the FCP X team” (or whoever’s been released from watch duty this week) stumbling around in the innards of an application that they don’t really understand or care about in order to feed the FCP X beast?”

    lol. Can’t answer most of that, but I do know there is an separate Motion team. I think they’re here in LA.

    Actually… I believe they’re working on a version of Motion for the Watch, so maybe that’s why there aren’t a lot of new features in the desktop app. I’ve heard rumors it will run only on the “Apple Watch Pro”, which will be unveiled at NAB next year. It’s gonna be awesome. :-p

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Bret Williams

    April 15, 2015 at 9:27 pm

    Embedding a true 3D engine is no small update. In reality This FCP 10.2 update was a motion update in that regard.

    Seeing Motion axis in the FCP canvas to me is a sign of things to come that just aren’t finished yet. I think Apple wanted to throw us an NAB bone, but I hope there a bigger update coming to both in 6 months. Actually, there’s not a whole lot I’d change about Motion. It’d be nice to have multiple comps in a project and a render que. I’d also like to be able to open a group in its own timeline like a Pre-comp. but if I had to choose pre-comps or groups, groups win easily.

    I for one have completely ditched AE after 20 years and have been pleasantly surprised at how much more powerful Motion is in almost every regard that counts (for me). Working in Motion is like working in an editor. Not like AE. I was actually thinking about doing a compete edit in Motion.

    I often do the publishing thing and make a template, but usually I export video from FCP and bring it to Motion to create stuff from scratch and render it out as ProRes. They need to bring back roundtriping. My number one FCP request.

    And I appreciate your tuts! Probably going to get your new keyed for sure. I do a lot of green screen in Motion.

  • Charlie Austin

    April 15, 2015 at 9:40 pm

    [Bret Williams] “And I appreciate your tuts! Probably going to get your new keyed for sure. I do a lot of green screen in Motion.”

    Hawaiki Keyer is really nice. Also, as I’m someone who just bumbles around in Motion, are the alleged keyframe improvements an improvement? I haven’t played with it much since it came out…

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Bret Williams

    April 15, 2015 at 9:45 pm

    You still can’t lasso them. It’s the standard click, shift click, or cmd click then copy and paste. Yes it’s functional. Kind of a software 101 thing, but after 10 years they fixed it. Sometimes I wonder…

    I just bumble too. But making myself do Motion now instead of AE and Motion is slowly feeling like home. I can always send adobe $20 if I have to use AE CC. But otherwise, if I have to use AE I use my trusty old CS5 which gets me by. For how long I’m not sure. I doubt it will work in the next OS. It has some issues in Yosemite.

  • Charlie Austin

    April 15, 2015 at 9:53 pm

    [Bret Williams] “You still can’t lasso them. “

    That’s what I was wondering… according to help docs, you can now… And i kinda got it to work, but my lack of skills lead me to believe I was doing’ it wrong… Here’s the relevant page:

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Bret Williams

    April 15, 2015 at 10:11 pm

    That’s always worked there. But I should read it more closely because it never worked consistently correct for me.

    What they’ve added now is copy and paste in the timeline. Not in the keyframe editor. So you can cmd+click or shift click a set of keyframes in the timeline (where they actually make more sense to me) and paste them to other layers.

  • Charlie Austin

    April 15, 2015 at 10:25 pm

    [Bret Williams] “What they’ve added now is copy and paste in the timeline. Not in the keyframe editor. So you can cmd+click or shift click a set of keyframes in the timeline (where they actually make more sense to me) and paste them to other layers.”

    Ah, understood. Told ya I was bumbling around… 😉

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

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