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The Math behind….
Hi all
I’ve got a puzzler for ya…
recently I’ve come across a problem dealing with expressions…
the thing is it’s not AE expressions, it’s 3ds max.
i know i know…GO TO THE MAX FORUM !!!
but the thing is – i want to know what the math behind it is…
the linear() expression lets me take to set of numbers and interpolate between them.
is there another more mathematical way to do it?
had i not had the linear() or one of the ease() interpolation methods – how would i go about in doing it.I’m really in need of your wisdom and help…
Thanks in advancce
Ariel