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The Foundry Camera Tracker and Optical Flares
Posted by Joshua Hughes on July 7, 2012 at 4:38 pmI know how to use The Foundry’s Camera Tracker in basic terms, but I can’t get an optical flare from Video Copilot’s Optical Flares Plugin to work alongside it, usually after I have tracked all the footage, I get the object I wish to place in the scene and click it to 3-D before parenting it to the null produced from the tracking and then positioning it correctly, but optical flares don’t seem to work alongside Camera Tracker like this. Does anyone know how to use them both together and place a tracked flare in the scene?
Joshua Hughes replied 14 years, 1 month ago 2 Members · 12 Replies -
12 Replies
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Walter Soyka
July 7, 2012 at 5:27 pmCreate a point light in your comp. Position and parent it to the 3D tracker null. Change Optical Flares > Position Mode > Source Type to “Track Lights.”
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
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Joshua Hughes
July 7, 2012 at 5:46 pmHey, suddenly when I create a new light I can’t seem to see it anywhere on the screen? Even when I put the position to 0,0,0.
If I parent it to the null, I still can’t see it… -
Joshua Hughes
July 7, 2012 at 5:47 pmWhen I create a new light, it keeps starting at the position 1040.0, 460.0, -666.7.
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Walter Soyka
July 7, 2012 at 5:52 pmCan you post a screenshot of your UI?
It might be under a 2D layer, and you may have layer controls toggled off (View > Show Layer Controls).
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Joshua Hughes
July 7, 2012 at 5:57 pm -
Walter Soyka
July 7, 2012 at 6:09 pmPerhaps the light is off-screen, due to the movement of the tracked camera?
Copy the position of the null, then paste it onto the position of the light.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Joshua Hughes
July 7, 2012 at 6:13 pm -
Joshua Hughes
July 7, 2012 at 6:16 pmRight, I have repositioned it after it started glitching when trying to change the coordinates and now it is working properly, but tis very strange how the position changed when I tracked the footage…
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Walter Soyka
July 7, 2012 at 6:26 pmThe Foundry’s CAMERATRACKER is trying to recreate the 3D space it sees in the camera footage, and also a camera which it moves through that 3D space the same way as the camera in the footage does. This allows you to place an object in space and have the moves matched from the real footage and your artificial camera.
The position data may not make much sense but itself, but taken in context with the camera move, it should all track along together.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Joshua Hughes
July 7, 2012 at 6:37 pmI do this, but my light flickers everywhere, it can’t seem to keep its pointing direction the same!
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