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The FCPX 10.1 is all but slow
Since the interwebz is full of whining babies and cat killing dooshbags I decided to do som real-world FCPX 10.1 tests versus the old version.
Testing hardware
iMac 2012 / i7 / GTX680MX / 32GB / Fusion Drive + TB SSDI used the latest version of OSX 10.9.1 for both FCPX 10.0.9 and 10.1.0
My tests
Rendering and exporting of two separate projects. The export (i.e. “Share”) was done with an unrendered project since FCPX does use system resources very differently when doing either or.Both projects are relatively effect-heavy time lines, where the project “Catinka” differs a bit in that I’ve used two “adjustment” type layers with FX from Motion for my final look.
Both projects also show a huge difference in how they tax the CPU in the machine. The “Catinka” project uses at most 20% of the CPU where the “Young” project during exports maxes it out to full load.
Result
FCPX 10.1 shows very impressive performance gains. My two projects got between 13% and 48% faster render or export-times. Clearly impressive.I’d also say the best workflow for FCPX is work in realtime, export when ready, render only in-app if required for playback.
Yes, I would have loved a few features in 10.1 that didn’t make the cut – batch export, more flexible GUI, role lanes, better audio-mixing, keyframable color correction, curves for color correction, multiple scopes and heaps more. But one thing is for sure – FCPX went from fast to faster and I think, sadly, Apples primary goal with FCPX at this point in time is to demonstrate the roaring speed of their new MacPro baby. This is something it does very very well and it seems everyone gains for that.
The library update was also a much needed feature. Organizations was a mess before, this should bring far more order and easy of project sharing between people.
FCPX 10.0.9 vs 10.1.0 Render and Export
CATINKA RENDER
CATINKA SHARE
YOUNG RENDER
YOUNG SHARE



