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  • Posted by Nicholas Toth on November 9, 2005 at 2:59 pm

    Hey guys I’m trying to make a sequence like this:

    Logo shatters apart onto the floor — via particle fragment.
    The peices pick up and pblurp into another logo.

    I’m having problems getting the pblurp to work, and the collision on the floor with the pfrag group.

    any advice on getting the pblurp to pick up the shards? or to set up a fake setup where I re-map the 2nd logo shattering backwards into the same particle setup (did that make sense?…I think so…)?

    THANKS!

    Nicholas Toth replied 19 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Björn Marl

    November 12, 2005 at 8:35 pm

    Hi,
    pblurp won’t do that. It is a standalone effect in TP that does not work well with other TP functions.
    Maybe use PPostion Follow and PSurface or PVolume position instead to place the particles in or on a geometry.
    Cheers
    Bj

  • Nicholas Toth

    November 16, 2005 at 3:56 am

    thanks — that worked

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