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Tgp!
Hey guys I’m trying to make a sequence like this:
Logo shatters apart onto the floor — via particle fragment.
The peices pick up and pblurp into another logo.I’m having problems getting the pblurp to work, and the collision on the floor with the pfrag group.
any advice on getting the pblurp to pick up the shards? or to set up a fake setup where I re-map the 2nd logo shattering backwards into the same particle setup (did that make sense?…I think so…)?
THANKS!