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Texturing question
Hello,
I applied a tiling texture of some shapes and symbols on it to a model of an arm and hand and arm (a hypernurbs object). The uv mapping works fine on the arm part (which is sort of like a cylinder, but goes nuts when it hits the hand and thumb.
Is it better if I convert it to polygons first rather than a hypernurbs object?
Actually I am thinking about breaking it up since each part such as the thumb and fingers and even the palm are cylindrical in themselves
Thanks.