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Texturing Packaging
I have a project where I need to make a photo realistic render of a presentation box for a bottle of Vodka. I have modelled the box top using a cube primitive with slightly filleted edges. I am trying to get the flat artwork that was used to print the actual box to wrap round my model so that the front, sides top and bottom all look right. I can’t seem to figure out how to do it. Using UVW mapping I can get the front right, but not the sides, top and bottom. I could apply different textures to different polygon selections, but then the texture doesn’t run over the filleted corners properly.
Can anyone help or point me in the direction of a comprehensive tutorial?
Thanks in advance,
Mitch