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texturing issue
I am trying to texture a sweep nurbs object. It is basically a ribbon shape that I need a graphic to slide along.
I am texturing it using UVW mapping.Problems:
I cannot orient the texture correctly. It is on it’s side, (although the image I am using is correct orientation)Also, the image has an alpha channel, and that is reading correctly on the object, but any area where the graphic is not placed, is visible.. I would like it to be transparent.
any help would be appreciated.. thx