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Activity Forums Maxon Cinema 4D textures + net render

  • textures + net render

    Posted by Jonas Espinoza on March 6, 2007 at 12:03 am

    net render is starting to make sense

    I am using Macs, am looking for the definitive way to think about the .c4d file and its textures in how net render sees them

    1 – do i need to upload both the .c4d and every image in the texture folder even if its more than the slots that the net render browser seems to allow, or do i manually fill up the upload bucket till ive done everything.

    2- ive tried saving to the user/administrator folder a folder with the .c4d and a “tex” folder. that seemed to cause errors when i uploaded that proj file.

    what am i missing about this. ive now bookmarked the user/admin and know where the results come out. cinema 4d’s use of textures has been the hardest thing for my AE / FCP mind to wrap around.

    thanks

    Jonas Espinoza replied 19 years, 2 months ago 2 Members · 6 Replies
  • 6 Replies
  • Lennart Wåhlin

    March 6, 2007 at 4:10 pm

    My workflow since years and with the way NET works as of now.
    Finish your scene and save (Save As..)it as per usuall on your workstation. Make a editor render so you see that all textures are rendered.
    This is your “back up” scene.
    Now save the scene again, this time using “SaveProject”. This time save it directly into the admin folder on the server.
    The “SaveProject” collects all the textures in the scene and place them in a “tex” folder on the server.
    NOTE. Add some kind of prefix or ending to the name, like “MysceneNET”.
    The reason is that this is the scene that now is open on your workstation. The “workstation” version gets closed. Any further work on the scene that you
    now see open is actually done to the scene save on the server.

    Cheers
    Lennart

  • Jonas Espinoza

    March 7, 2007 at 1:16 am

    i get that

    so if i save it to the admin folder, there will be a bunch of (name)NET.c4d and tex folders there, or do i save it to its own named folder like net render does when I upload to it.

    is there a way to make it auto load into net render?

    will i still have to upload, or is there another action i should do inside of the net render browser? this is the part im hazy on. is there a way to make it behave like AE render engine?

    are you saying that you close out of the (name)NET.c4d file and go back to the working version to make more progress/chamges? also, in terms of working on a project, where you would have a story board with scenes and shots within each scene, can you have just one .c4d file with multiple camera angles rendering as multi pass items, or do you need a seperate .c4d for each ‘shot.’ it seems less easy to stay organized than AE. also, i would want to be able to change geometry once, and rerender all shots, where it seems like now, I would have to make the change, and then paste it into a bunch of .c4d files…

    thanks so much for the helpful answers

    “My workflow since years and with the way NET works as of now.
    Finish your scene and save (Save As..)it as per usuall on your workstation. Make a editor render so you see that all textures are rendered.
    This is your “back up” scene.
    Now save the scene again, this time using “SaveProject”. This time save it directly into the admin folder on the server.
    The “SaveProject” collects all the textures in the scene and place them in a “tex” folder on the server.
    NOTE. Add some kind of prefix or ending to the name, like “MysceneNET”.
    The reason is that this is the scene that now is open on your workstation. The “workstation” version gets closed. Any further work on the scene that you
    now see open is actually done to the scene save on the server.”

  • Lennart Wåhlin

    March 7, 2007 at 9:23 am

    “SaveProject.” is very similar to AE “Collect” so you will need a new SaveProject for each Camera take. SaveProject.. takes care of all naming, you’ll get a Folder called the choosen name and inside that folder is the .c4d scene file and the tex folder. After the NET render there is a additional folder with your result.
    Just make a few simple scenes yourself and try out what workflow siuts you best.

    Cheers
    Lennart

  • Jonas Espinoza

    March 7, 2007 at 8:57 pm

    i guess my question was, if i save project to the admin folder of the user computer, do i still have to upload the .c4d file and every texture, or is there a faster way to save to the folder and have it auto render, or at the least, just select the .c4d i want to que up, without having to upload each individual texture

    thanks

  • Lennart Wåhlin

    March 7, 2007 at 11:28 pm

    SaveProject.. does all you are asking for (except start the render, you do that in a browser).
    Please try yourself using a scene that have textures in it. Use SaveProject… straight into the Admin folder of the Server.
    Now look in the Admin folder, what do you see?
    Open a browser and and you see the render is ready, textures and all

    I don’t know how to explain it clearer, try it.

    Cheers
    Lennart

  • Jonas Espinoza

    March 8, 2007 at 4:39 pm

    thanks

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