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Activity Forums Maxon Cinema 4D textures

  • textures

    Posted by Evilone on August 1, 2007 at 12:47 am

    so i got a “plaster” texture, and thanks to this forum i now know how to scale my textre to fit on my object…now im running into tiling issues.
    ..i scale the map down enough to look beliveable, but there are repeating sections in the tile(spots, or dark and light areas). How is this avoidable?
    Sorry for being the newbee…again..
    thanks
    evil

    Evilone replied 18 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Randy Johnson

    August 1, 2007 at 8:51 am

    Have you tryed the “seamless” option? sometimes it helps.

    Otherswise i would bring the texture back into photoshop and even out the lighting.

    Sometimes with a plaster type texture you can make your texture with a normal color and use the original picture as your bump and or or dispacement. This is not the best way of making a bump map but it works alright.

    /randy

  • Evilone

    August 1, 2007 at 12:31 pm

    thank you!

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