- March 24, 2021 at 3:37 pm
Hi, i’ve added a texture transform into my pipeline, just messing around in fusion, its turned the image i’ve been working on into a sphere, how has this happened and what does this particular transform do? I’ve not been able to send it to my media out, its piped to a merge node that is going to a media out but i’m not seeing it in the timeline or media out.
- March 24, 2021 at 4:31 pm
When working in 3D in Fusion, you need a 3D-Render node at the end of your pipeline, before connecting to your MediaOut node. Also make sure to use Merge3D nodes to combine your 3D assets, as well a 3D Camera node to frame your 3D shots.
- March 24, 2021 at 6:10 pm
Thank you I was thinking it lived in the 3D world and tried a 3D render but forgot about the 3D merge etc, thank you again.
- March 24, 2021 at 6:14 pm
For some reason the texture transform merges in the 2D world but does not connect to 3D merge or render, what am i missing?
- March 25, 2021 at 2:28 pm
Not all the nodes work in 3D. Make sure you use a 3D nodes. You can find out about all the 3D Texture nodes in the manual – p1794
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