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Texture To Cap of sweep NURB
Here’s the setup:
I have text that comes from behind an object, leaving a tail. I have set it up with a sweep NURB, using the spline I created, and merging paths of the text from Illustrator.
The look of it all is vector, so no shading necessary, so I’ve loaded my specific colors into the Luminance channel. The tail and the face of the text need to be different colors, so I’ve assigned the texture to the “C2” selection (some reason it wants that one instead of the “C1” selection). In theory, that should work great.
However, the “tail” of the text needs to be more filled in than the sweep nurbs creates. In other words, just sweeping the path along the spline leaves “holes” in the tail from where the sweep NURB doesn’t ever go. For example, a a space between two letters, earlier in the growth leaves an area that there is no geometry, leaving a transparent “hole” in the tail.
My solution to this was to create a similar path in Illustrator, creating a full shape that matches the contour of the text paths. Awesome. Holes gone.
The problem now is that I can’t get the text texture to show up on the face of the sweep nurb. I’ve tried aligning another path the same spline, setting the nurb growth as the driver and the align to spline as the driven, but there is no way to match up the angle of the text to the sweep nurb, and to tie the two together so they look like one object.
There is a project file here:
https://www.morriscreate.com/sweepNurbSample.zip
Any advice would be greatly appreciated! Thanks!
Sib Ntsib Dua
Xeeb