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Texture tag: Animation in “Offset V” property doesn’t render properly
Hello there,
Hoping someone out there might be able to help me out here…
I’ve modeled a moebius strip/ring (by sweeping a rectangle around a circle, setting End Rotation to 180, making editable, and fixing the twisted end-polygons with the Bridge tool) and I’ve made a material to apply to it.
The material has a stony/rocky texture, and what I’d like to do is give the illusion that the ring is rotating WITHOUT rotating the geometry (that would break the optical illusion I’m trying to achieve). I was thinking that animating the Offset V property in the texture tag would do the trick.
In the viewport, it works great! It plays back fine and gives me the desired effect. But at render time, the texture remains static, no matter how I define or animate the Offset V property. I’ve tried setting keyframes, using Xpresso, and even just spot-checking different values without adding any animation.
On closer inspection I’m almost sure it’s got to be something going wrong with my material, because if I apply just a basic checkerboard to the same model and make the same animation, it works just fine. But never with the material I need!
Is there something wicked obvious I’ve missed? I’ve uploaded my project file here: 3869_rowsanimatedlogo06.c4d.zip, please feel free to take a crack at this if you have any ideas!
By the way, I’m running Cinema 4D R13.051 on Windows 7. Thanks in advance!
EDIT! Further info: It seems that materials that use a SURFACE shader– Bricks, Checkerboard, Fire, etc– DO work just fine, whereas basic shaders such as Noise and Gradient do not. I’m not entirely sure where that brings us, but I thought I’d bring it up just in case. Thanks again!
Jared Flynn
Motion Graphics Designer / Lead AE
Lone Wolf Documentary Group
