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Texture Question
Hello everybody,
I am having a hard time getting the texture right for a watch face. I am trying to get this faint brushed metal look, brushed from the center of the face to the outside (see attached pic). Could I do this with a bump map, or with a projection mapping? Also, when the glass is rendered, it makes the face texture look bumpy… I hope someone knows what the hell Im trying to explain…
Thanks in Advance,
Simon