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Texture Problem when Combining multiple wall segments into one object
Hey guys –
I’m creating a room with a window. The room is a square with the front cut out. The side of the square that I want the window to be is also cut out and replaced with a “wall” that I made from a square. What I did was I made four different walls and put them together on the window side so that it would leave a gap for the window when they all were in place.
Then I put the texture on them and you can see where the texture ends for each wall segment.
Is there a way to connect all of these wall segments together so that the texture is uniform across the entire wall?
Or just an easier way to make a window???