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Activity Forums Adobe After Effects Texture Movement

  • Texture Movement

    Posted by Sdelahoyde on January 13, 2008 at 9:18 pm

    I’m working on a project that shows the evolution of a mountain range. Got the animation all worked out, which just uses masks built from solids that grow and decline as the centuries go by.

    Whole thing looks great, but I’ve found myself caught with a problem I can’t solve. I want to give a little texture to the solids, from the ground to the lava. Added the Texturize plug-in, which looks great when I use a photo of some rock. But when I started getting into doing zooms and pans, I was finding that the texture stays in place, making for a weird, unusable effect. Any idea on how you can tell AE to lock the texture to the solids?

    Here’s the whole thing in an earlier draft, all in a wide-shot, if that helps any.

    Thanks!

    Mike Clasby replied 18 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Mike Clasby

    January 13, 2008 at 10:00 pm

    I can’t replicate your problem.

    If the mask making the shape of the solid is set to Add, and Texturize is added to the solid (Texture Layer: Set to the Rock) referencing a rock layer (eyeball off) to give a rough texture to the otherwise colored solid. Then the texture stays locked to the colored solid when a camera moves.

    The only way I get the problem you seem to be describing is if the mask on the solid is actually punching a hole in the Solid (window) and you see the Rock layer below (it’s eyeball still on), but that’s not really using the Texturize plugin.

    Maybe I’m not reading you right, but my texture stays locked to the color solid.

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