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Activity Forums Maxon Cinema 4D Texture Aspect and Scale – imported pictures

  • Texture Aspect and Scale – imported pictures

    Posted by Joe Piazzo on February 16, 2007 at 6:13 pm

    Hi everyone,

    I have a simple project that can best be described as a kind of painting gallery “fly through”. I have been working in After Effects – 3D camera, and it’s OK – but I feel I could do this quicker in Cinema 4D (r10).

    Anyway, simple novice questions…I have not done a Cinema project for a while.

    I have png sequence files that (with alpha) I want to load as animated textures onto simple planes – can’t figure out how to load image sequences – do I need to render movies? I would like to keep image sequence file for editing reasons. Image sizes are large 2000 x 2000 or more.

    I want to keep scale and aspect ratio consistant with the original photos – how do I match them with the planes?

    Is there a orient towards camera function (must be) that I can apply to the planes.

    Any other advise or pitfalls..??

    joe Piazzo

    Mylenium replied 19 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Mylenium

    February 16, 2007 at 8:16 pm

    [Joe Piazzo] “I have png sequence files that (with alpha) I want to load as animated textures onto simple planes – can’t figure out how to load image sequences – do I need to render movies?”

    Load them like a normal image texture. If the sequences are numbered properly, C4D will give you acces to the “Animation” tab for that texture. You can adjust all parameters there. If something is wrong, those options are greyed out and not usable.

    [Joe Piazzo] “I want to keep scale and aspect ratio consistant with the original photos – how do I match them with the planes?”

    Model the planes in a correspondent ratio e.g. 2000 x 2000 pixels = 2000m x 2000m, 1920 x 1080 pixels = 1920m x 1080 m. With the default UVW mapping everything should work aurtomatically when using the parametric plane object. Otherwise use flat projetions and “the fit to object” obtion in the object manager.

    [Joe Piazzo] “Is there a orient towards camera function (must be) that I can apply to the planes.”

    Align to camera tag.

    Mylenium

    [Pour Myl

  • Joe Piazzo

    February 17, 2007 at 12:07 am

    Thanks Mylenium,

    It seems I was doing things mostly correct – I think I have issues with the png files…
    They load up black, and cause an error on render. Using single psd files seems to work ok – but i don’t have a sequence to test…

    Same pngs work fine in AF ??!!

    I am on Win 64 with the 64bit version of C4D – any known issues. PNG files info at 32bit depth. Mabe there is a quicktime problem?

  • Mylenium

    February 19, 2007 at 6:23 am

    Yes, I think C4D relies on Quicktime for PNGs and this may not work on XP64 (just getting my feet wet on this myself on my new workstation monster) ;o).

    Mylenium

    [Pour Myl

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