Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Terrain adjustment

  • Terrain adjustment

    Posted by Jason Stirret on December 29, 2010 at 3:57 pm

    I have created a landscape, quite large and have set everything in place. Applying a hyper-nurbs simply smooths everything out (looks bad). Is there a method of creating more polygon subdivisions, in essence to help create detail. Using the smooth deformer almost helps, but it acts much like a moderated Nurbs.

    It seems like a substantial amount of effort to do it over again with more subdivisions, i.e. more polygons to sort through. Is there another method?

    Any help is greatly appreciated!

    Jason Stirret replied 15 years, 4 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    December 29, 2010 at 5:15 pm

    Functions/Subdivide

  • Adam Trachtenberg

    December 29, 2010 at 6:15 pm

    You need to increase the width and depth segments in the landscape object properties.

  • Jason Stirret

    December 29, 2010 at 10:09 pm

    Thanks Brian! Still learning, but I guess that will never end!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy