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Terrain adjustment
I have created a landscape, quite large and have set everything in place. Applying a hyper-nurbs simply smooths everything out (looks bad). Is there a method of creating more polygon subdivisions, in essence to help create detail. Using the smooth deformer almost helps, but it acts much like a moderated Nurbs.
It seems like a substantial amount of effort to do it over again with more subdivisions, i.e. more polygons to sort through. Is there another method?
Any help is greatly appreciated!