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Activity Forums Maxon Cinema 4D Temporarily move joints for weightmap, reset for export

  • Temporarily move joints for weightmap, reset for export

    Posted by Achim Stromberger on April 9, 2019 at 3:10 pm

    Is there a way to “freeze” all joint transformations, then move the joints around and check for errors within the weightmap, and then reset everything to TPose before exporting?

    Thanks

    Achim Stromberger replied 7 years, 3 months ago 1 Member · 0 Replies
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