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Techniques for Lightening expression computations?
Hey all, I’ve been wondering lately what are some of techniques for lightening the expressions you use? Right now I’m working on a large comp, maybe 20000×3500 pixels, featuring a vehicle driving across a scene with a lot of expressions running for various features. My workstation has been lagging horribly, so I’ve been thinking and looking at ways to reduce expression load. One that I liked a lot is something I’ve seen Dan using checking the in/outPoints, which I made universal below:
if (time < inPoint || time > outPoint){ value; }
else{
//BEGIN EXPRESSION HERE}
Does anyone have any other ideas? I’ve gone through every expression and stripped out anything non-essential, and I’m also using EasyBake to bake my expression values into keys (along with good workflow like lower quality, no aliasing, isolate views, etc.), but any other ideas specifically for expressions would be valuable. Thanks!
Alex Printz
Mograph Designer