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TBlurp or not TBlurp
Questions about PBlurp
1. The Path between the first & end object – By default it’s a curve. You can add nulls to alter the course.
But a null has no size. So you can’t control the radius of the path. I tried putting a TP Nozzle in the path but PBlurp doesn’t seem to take it into account. If I’m wrong please tell me.2. I’m trying to create a super PBlurp starting from the pfragtut1 tutorial. The initial object is fragmented (becomes a PStorm), the flowing away TP that can be controlled by all the TP effectors and follow a spline .
My question is , can free TP be assembled into a shape afterward ?
The only solution I see at this moment is have the target object be fragmented. Save my renders as separate frames (tiff or png) and have them play backward and connect the before & after sections.
Have you seen the T.Rowe Price commercial: Rice ?
https://www.youtube.com/watch?v=Ae5BH5KdcI0What software do you think they used ?
iMac 24″, OSX 10.6.1, Vue 7.5 Inf, modo 401, C4D 11.5
https://www.claude3D.com