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Target Camera Question
Hello,
when I use target camera, and animate its position, it also rotates the camera itself in the unlocked axis. This is especialy a problem when I move exactly over the target object (when looking from top view). I understand why this happens, but is there a way change this? So that the topside of my view is always facing North (the Z axis)? I hope you understand my question, if not I can post an example of one of my renders.
Greetings
NoiZ