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Suspend Vegas Event update until finished with Events
While trying to manipulate Events in the Vegas timeline, I ran across a quirky side-effect that I think explains the rather unexplained results I’m seeing.
It appears that while I’m moving events around in the timeline, the Index property of all events are being updated in realtime. For example, move event one past the end of event 10, and all of the Event Index values get changed. Not a desireable result when I’m using the Event index value in a loop to move the events!
I’d like to hold-off this updating until I’ve moved all my events to their final locations. Is there a Vegas equivalent of the “SuspendLayout() / ResumeLayout ()” methods found in Windows grid controls? These are the methods that put the control to sleep until it has been filled with data.
Thanks.
Gary …
