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successive render regions brighten other regions
Used to be, we could render a region and then render another region, to the point where if you were really a glutton you could do that over and over to build up your image, even overlapping regions. But c4d has just started brightening the non rendering areas of the viewport in question on each successive “render region” – including brightening your previously rendered region. I don’t remember this as an issue before. To be fair there’s a brand new gianormous Nvdia quadro in this machine so perhaps that’s where the fault lies.
Is this a new feature? I have trashed the prefs file (which fixed a few other things) but not this issue.
Thoughts?
