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Subivision Surface Blocky Modifiers?
Hello,
I am very recently getting acquainted with C4D. I study the program on two different computers, one Windows and the other a Mac. I’ve recently noticed when using the Mac that my subdivision nurbs automatically have the polygons, vertices, etc attached to the actual surface, whereas they remain blocky and surround the model on my Windows computer. Does anyone know how to fix this? I figure it’s a check box somewhere, but I’m not sure how to find it.
I appreciate your help. Thanks in advance 🙂 Have a wonderful evening.