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Subdividing segments by a value (and another issue)
Something that has me stumped (actually two things).
1. If I have a cube that is say (x)100mm by (y)20mm by (z)40mm, and I set it to 10 segments x 2 segments x 4 segments. How do I subdivide any segment – say x from 100mm to 90mm plus 10mm. Using U + S just splits it in half it seems. Make sense? In other words, apply a value for the splitting of a segment’s dimensions.
2. When printing a 3D object created in Cinema 4D and exporting as an STL how do you make it so the textures and materials will print. For example, I apply a brick texture, but the 3D print doesn’t show it, its just smooth. On screen render shows the texture.