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Activity Forums Maxon Cinema 4D Subdividing segments by a value (and another issue)

  • Subdividing segments by a value (and another issue)

    Posted by David Hague on February 17, 2025 at 12:57 pm

    Something that has me stumped (actually two things).

    1. If I have a cube that is say (x)100mm by (y)20mm by (z)40mm, and I set it to 10 segments x 2 segments x 4 segments. How do I subdivide any segment – say x from 100mm to 90mm plus 10mm. Using U + S just splits it in half it seems. Make sense? In other words, apply a value for the splitting of a segment’s dimensions.
    2. When printing a 3D object created in Cinema 4D and exporting as an STL how do you make it so the textures and materials will print. For example, I apply a brick texture, but the 3D print doesn’t show it, its just smooth. On screen render shows the texture.

    Kouraib Abdmalek
    replied 1 year, 3 months ago
    2 Members · 1 Reply
  • 1 Reply
  • Kouraib Abdmalek

    February 18, 2025 at 9:08 am

    Hi David,

    For your first question, I have put a screen recording below of how to do it (let me know if this is what you are looking for). For the second question, what is recorded from the data in the Stl file and thus read by the 3d printer is the spatial data of the points, edges, and polygons in the mesh, so the displacement and the bump that applies by the texture to the object you will not find any trace of it the Stl file because it is an appearance effect and has no real impact on the mesh data, so if you want such effect to appear in 3D printing, it must be intervened on the object through modeling, I hope this is useful to you.

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