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Subdivide surface of extruded object / some clever work around
Hello!
I have a vector map of europe, I have DEM elevation data, I have displacement maps and colour textures and shaders.
So you get mountains and valleys and it looks great.
This works great on a huge plane object with alphas for the sea or countries. What I don’t have is a way of isolating this with geometry to be just for say, France.
So I want to lift France above the other countries with a small extrusion on the border.
BUT I want to be able to have the mountains and valleys on this separate object using a diplacer.
Any ideas? Please don’t mention the bump map 😉 also boole isn’t working as the shapes are too complex.
Thanks for your time.