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Activity Forums Maxon Cinema 4D Subdivide Extrude Nurbs

  • Subdivide Extrude Nurbs

    Posted by Ren on April 15, 2005 at 11:09 am

    HI I am making a design (an earring of all things) which uses quite a few extrude nurbs. Problem is the earing now has to look handmade, and as a result I need to add some texture to the material.

    With extrude nurbs this only works on the sides of the object. I am presuming this is becasue the top and bottom are a single face.

    Is there a way for me to subdivide these parts so the texture will work?

    As it is a subdivision of the top and bottom surfaces just creates triangle segments that are ugly.

    Ren replied 19 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Mark Simpson

    April 15, 2005 at 12:25 pm

    When you create the extrude nurbs, you have the option of using ‘regular grid’ which will eliminate triangles.

    Also, when the extrude nurbs is still in it’s original form, you can increase subdivison in the extrude nurbs object itself in either the rendered image, the editor view or both.

    Not really underatnding what you mean about not berng able to apply texture to the caps though. You should be able to apply textures to anything.

    Understand that when converting an extrude nurbs object to polygonal form, anywhere from 1 to five objects are created (extrusion, top and bottom cap, and top and bottom bevel). So maybe that information will help you somehow to understand your texture problem.

    Post a pic if you can..It’s worth a thousand words as they say.

    Mark Simpson

  • Ren

    April 15, 2005 at 12:33 pm

    Thanks will do. By adding textures, I mean textures with a bump map – my understanding is that if there is only 1 division and one face the texture will not show.

  • Ren

    April 15, 2005 at 12:34 pm

    Ah I am being so stupid today – bit rusty on c4d 😀 I forgot to change the texture atributes from UV to cubic 😀

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