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  • subdivding a logo

    Posted by Christian Remde on March 12, 2007 at 3:02 pm

    Hi,

    I’m a newbie with C4D, but I want to try something and can’t figure it out…

    I have an extruded logo that I’d like to be able to divide into little squares…so each small extruded square could be moved in z-space and then brought together to create the logo…

    There was an HBO id that used a similar idea…lots of extruded squares moving in z-space and when they all came together, they created the HBO logo…

    This might not be the best written question…but any help would be appreciated. I’ve only been using the program for about a month, so if you can help, write as if you’re instructing a little kitten…

    Christian Remde
    https://www.christianremde.com

    Christian Remde replied 19 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    March 12, 2007 at 5:58 pm

    First, set your extrudeNURBS depth to 0. Now you can get the squares (or mostly squares) by going into the caps tab of the extrude object and selecting Type>Quadrangles, and then checking the “regular caps” option. You’ll probably have to lower the width to get a more regular spacing.

    Now you can blow it give it some depth and blow it apart with the Explosion fx deformer. This has a spherical falloff, but you can minimize that by scaling the deformer up quite a bit. r10 file is attached here: https://www.3danvil.com/temp/squares_fly.zip

    You would have to do some point-level editing if you want to make the object 100% squares.

    There are other ways to do this with Thinking Particles or MoGraph, but AFAIK the method I used in my file is the simplest way.

  • Christian Remde

    March 13, 2007 at 7:01 pm

    Thanks! That works…

    Christian Remde
    https://www.christianremde.com

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