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SubD upon Subd for multiple Deformation maps?
If I have multiple deformation materials on an object, each using the mix option in the materials tag so they lay over the one below in the texture stack, (so that’s multiple materials each with a deformation for each object), does the SubD that happens to make the deformation, subdivide the previous deformation’s subD? Is Cinema smart enough to only divide the geometry thats needed for the deformation or does it divide the entire object and therefore I don’t need to have the deformation tab of the second (and third and fourth…) stacked material re-divide to get a clean deformation?