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Subd: few>>TO>>many polys
Here’s the south end of a cartoon turkey I’m working on:

What’s a good way to add the fan of turkey tail feathers? I’d like this to be all sub-d structure, but getting from the sparse geometry of the body to, say, 12 to 18 ‘feathers’ is stumping me. They don’t have to be at all realistic, the more cartoony the better really, but I’d like to have a nice polyflow. I’m especially interested in not adding a bunch of superfluous edge loops to the body to accommodate the easy extrusion of the feathers.Tnx for suggestions!
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“Putting the HARM in ‘harmonica’ since 2005.”
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