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strokes with correct shading
Hello,
I am looking to re-create the overly-used design element of the traveling stroke as seen in Nissan’s current national ads:
Mostly, I’m speaking of when the stroke winds around the car. Initially, I would have thought this would be done with Trapcode 3D Stroke. I can get something that looks similar, but I don’t know how they got the lighting/shading correct on the stroke. When you apply a light to the 3D Stroke layer, it doesn’t discriminate between a part of the stroke that’s deeper in Z space versus one that’s closer.
Any advice about how to create this properly lit stroke using 3D Stroke or any other way would be much appreciated.
Thanks,
Dave