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  • Strokes in 3D and motion effects

    Posted by Jeanfr on November 16, 2005 at 11:23 pm

    Here is what I want to do:
    A character draws a shape with his finger in the air (a spiral for instance). The shape appears with energy lines as he draws it. Then he pushes the shape, which quickly moves towards another character, who catches it. This action gets repeated a few times with different shapes and different camera angles, so the shape has to move along the perspective of the real 3D space.

    I did some tests with animated strokes and I can get the drawing and movement of the shapes working correctly, by making the shape layer 3D and moving it in 3D space. I also have a shot that starts on the 1st character then pans to the 2nd character: I got it to work by matching the 3D camera to the real-world camera manually.

    The problem is, I’m having trouble with the look of the shape itself. I want it to be a bit energy-like, not just static. It’s got to have some wobbling effect to it or something. Also, and this is the hardest part, I want the shape to leave some kind of trail behind it. It could be a simple ghost-trail, but would be better if the trail was made up of light particles. Any ideas on how I could achieve this within AE? Maybe with Particular?

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    JF Robichaud
    Low Budget Productions

    Midicon replied 20 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Midicon

    November 17, 2005 at 12:07 am

    JR

    there is a ton of stuff to solve the your questions a good place to start is the wobbler its under the window tab…next I would try to tackel the particles that isn’t going to be your hardest part you can use any of the particle makers that come in AE pro (particle world usually) but you want to use trapcode’s particular this will give you great results (you’ll deffo have to get your head around useing is tho, its not hard just alot of tweeking) or you could use some time effects to get some trail fx from your objects … and the hardest thing that is in your project it sounds is the sync’n the 3d cam to your real world cam… you said that you did that by keyframing the motion the best way to do that is by useing an expression this will sync the 2 cameras together pretty perfectly but its not easy to learn everything you can do with expressions… let me know if this helps

    and i would love to here if anyone else has a diffrent solution…

    Rob Eckert
    Video Specialist

    I draw my inspiriation from deep within the mind of the superfreak

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