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Strokes in 3D and motion effects
Here is what I want to do:
A character draws a shape with his finger in the air (a spiral for instance). The shape appears with energy lines as he draws it. Then he pushes the shape, which quickly moves towards another character, who catches it. This action gets repeated a few times with different shapes and different camera angles, so the shape has to move along the perspective of the real 3D space.I did some tests with animated strokes and I can get the drawing and movement of the shapes working correctly, by making the shape layer 3D and moving it in 3D space. I also have a shot that starts on the 1st character then pans to the 2nd character: I got it to work by matching the 3D camera to the real-world camera manually.
The problem is, I’m having trouble with the look of the shape itself. I want it to be a bit energy-like, not just static. It’s got to have some wobbling effect to it or something. Also, and this is the hardest part, I want the shape to leave some kind of trail behind it. It could be a simple ghost-trail, but would be better if the trail was made up of light particles. Any ideas on how I could achieve this within AE? Maybe with Particular?
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JF Robichaud
Low Budget Productions